gen_server:call was claimed to be a good approach for this goal, but synchronous calls with message passing brings deadlocks.
Deadlocked system maintain good load (about zero) but it provides bad service (about zero), so we need to remove them.
In this chapter we will talk about fighting with them.
By switching from
gen_server:call you will face with deadlocks. Process 1 calls process 2, process 2 starts process 3, process
3 calls process 2 and in 5 seconds all of them die with error(timeout).
Erlyvideo2 had a good example of such deadlock-prone component. It is stream registrator. Video stream should be atomically started on demand if not started yet. There is playlist type of streams that requires other stream to be started.
Client asks media_registrator to start a stream via
gen_server:call. Media registrator looks in process list and starts new playlist stream.
Playlist stream loads entries and asks media_registrator to start other stream, but media_registrator is busy launching this playlist stream.
This is an example of silly deadlock which can be easily fixed but you may experience more complicated deadlocks or just simple locks.
There are many different ways to fight them. First way is just to fix removing simultaneous calls.
For example lets take a look at ranch. It is a pool of network connection acceptors that starts your process to handle network client. First your callback must return Pid of your process, than your process should receive message that socket ownership is transferred to a new process.
Let’s take a look at a wrong code:
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This code has an easily detected deadlock because ranch doesn’t get new Pid until init/1 is done and it is waiting for ranch to transfer socket and ranch cannot do it because it waits for pid.
Simple way to deal with this kind of deadlocks is to change initialization of process:
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Deadlocks in calls
You should also remember about simple way to remove deadlock from handle_call:
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This simple snippet can help you if
handle_task requires some calls to producer of this task.
This chapter is more about dealing with deadlocks, not protecting system from overload, but these topics are related.
Next chapter will tell you about other way to untie components of your system: unobtrusive read